ANIMATOR COURSE (Noob)
We run each course for beginners (Noobs) as soon as we have a team of 10
students. So let us know that you are interested in attending. We will call you as soon as your team is assembled...
There are two versions of the beginners course:
Version 1: Runs over 11 weeks. 2 hours of lectures every monday - 9 to11, or 12 to 2, or 3 to 5.
Version 2: Animation Boot Camp! Intense 1 week. 9 to 5pm. Monday to friday.
COURSE OUTCOME
Your target will be to create
a fully animated 30 second cartoon of yourself that you can post on all
your emails as a signature. You can also add it to your Portfolio and Show Reel. The
cartoon sketch should cast yourself as the protagonist (or antagonist!) in your animation
story and should include at least the following: Full body and face
modeling, texturing, walk animation, titles and credits, audio and sound effects, music background,
speaking, etc.
COMPUTER, SOFTWARE AND TRAINING TUTORIALS
An animation computer, all software needed for modeling, rendering, animating, texturing, graphics design, audio, editing etc. is included in the course and is included in the fee. You may keep the computer as well as the software. (i.e. you receive a complete animation studio)
A complete set of video tutorials to revise the entire course is also included.
COURSE OUTLINE
Using the exercise files
58s
Using the full capabilities
4m 16s
Getting and installing the software
3m 8s
Mouse and keyboard differences on the Mac
2m 27s
Introducing the User Interface, Console, and Render windows
3m 8s
Configuring the desktop for an efficient workflow
6m 27s
Using the mouse and tablet on a PC or a Mac
5m 7s
Acquiring keyboard skills
7m 38s
Window panes and types
7m 53s
Exploring the default scene
5m 53s
Setting themes, UI colors, and user preferences
4m 0s
Understanding how to safeguard your data with autosave and backups
6m 52s
Appending and linking assets
7m 27s
Using the open-source movies and assets
4m 18s
Working with objects in 3D space
6m 24s
Navigating 3D views
4m 23s
Understanding Blender modes
1m 51s
Understanding meshes
2m 8s
Using the Mirror modifier
2m 55s
Working with Vertex groups
2m 35s
Using Bézier curves
3m 52s
Working with text objects
5m 23s
Using reference images
3m 38s
Modeling boots by extruding circles and joining meshes
8m 59s
Applying the Mirror modifier to duplicate the boot and rotate
1m 58s
Modeling a helmet with NURBS and the Boolean modifier
7m 14s
Modeling a belt and pants by making a compound object from multiple primitive objects
3m 51s
Modeling legs by using edge loops and the Knife tool
6m 9s
Modeling a chest and arms using edge loops
5m 30s
Stitching the shoulders and neck
5m 13s
Modeling hands with the Proportional Editing tool
9m 4s
Linking vertices to create knuckle joints
4m 7s
Reinforcing modeling basics to create the face, eyes, nose, and ears
13m 6s
Appending and linking assets
3m 54s
Using the Subsurf modifier to smooth
2m 34s
Working with groups
2m 1s
Understanding the endless possibilities for editing mesh with modifiers
2m 37s
Duplicating objects using the Array modifier
1m 54s
Lighting your scenes and objects
4m 25s
Sun, Sky, and Atmosphere lamps
4m 51s
Ambient and Radiosity lighting
7m 34s
Lighting with three-point and other multipoint lighting rigs
5m 30s
Understanding shadows
3m 22s
Creating a world in less than seven days
6m 36s
Applying ambient occlusion
3m 47s
Working with basic materials
3m 24s
Working with node materials
4m 27s
Applying Pipeline options
2m 51s
Working with transparency
4m 28s
Simulating with Subsurface Scattering (SSS)
4m 26s
Mapping image textures to an object to create a decal
4m 19s
Applying multiple materials to a single object
3m 31s
Understanding animation
4m 14s
Keyframing objects
6m 15s
Keyframing materials
3m 14s
Creating Shape keys
2m 28s
Creating Facial Shape key animation using reference video
2m 12s
Animating by combining Shape keys
2m 53s
Working with lattices
3m 37s
Working with Vertex groups
2m 33s
Creating armature objects
3m 44s
Mirroring armatures for bilateral creatures
3m 43s
Attaching mesh to the armature by way of skinning
5m 7s
Posing a character
4m 43s
Using inverse kinematics
4m 29s
Creating a walk cycle with inverse kinematics
6m 34s
Completing the walk cycle
3m 49s
Limiting range of motion and degrees of freedom
3m 47s
Managing actions using the Action Editor
3m 52s
Blending actions together using the Non-Linear Animation Editor
4m 34s
Mimicking an existing animation
3m 47s
Using the grease pencil
2m 56s
Understanding particle systems
2m 20s
Working with game engine physics
3m 52s
Creating reactions and collisions with particle systems
3m 15s
Creating hair and fur
4m 25s
Grooming hair and fur
3m 26s
Jiggling and squishing soft bodies
3m 43s
Using boids to simulate swarms, schools, and flocks
6m 37s
Using Render controls
6m 18s
Stamping text on video
2m 32s
Setting up test renders
4m 43s
Rendering image sequences
4m 25s
Viewing node thumbnail images on certain Macs
1m 31s
Overview and integration
2m 12s
Render passes and layers
4m 27s
Using Output nodes
3m 54s
Working with Color nodes
4m 29s
Color mixing and layering
3m 27s
Using Distort nodes individually and in combination
7m 15s
Using Vector nodes
6m 46s
Creating effects with Filter nodes
8m 49s
Using Converter nodes
6m 7s
Chroma keying with Matte nodes
6m 15s
Understanding node groups and reuse
4m 17s
The Video Sequence Editor (VSE)
11m 47s
Using VSE Greenscreen and other plug-ins
5m 40s
Integrating the Compositor with the VSE
7m 50s
Layering and splicing video
6m 18s
Speeding up and slowing down sequences
3m 37s
Putting it all together:
5m 12s
Honors, awards, badge, certification
Goodbye
COURSE FEES AND TIMES
R5000 with own laptop computer. You will receive all the software.
R6000 with supplied Animation Computer and Software-to keep.
2 hours of lectures every monday for 11 weeks. 9am to 11am, or 12noon to 2 pm, or 3pm to 5pm,
or 1 week Boot Camp.
Dates to be confirmed.